#ifndef SPINNERACTIVATECOMMAND_H
#define SPINNERACTIVATECOMMAND_H

#include "Spinner.h"
#include "GameCommand.h"

class SpinnerActivateCommand: public GameCommand
{
public:
	SpinnerActivateCommand(Spinner* receiver);
	SpinnerActivateCommand(const SpinnerActivateCommand& rhs);
	virtual ~SpinnerActivateCommand();

	void Execute();
	GameCommand* Clone() const;
	
protected:
private:
	Spinner* spinner;
};

#endif //SPINNERACTIVATECOMMAND_H
